Theo Verpillat

About Me

About Me

Theo Verpillat

Hi!

I'm Théo Verpillat, a 21 year old Game Design Student at CNAM-Enjmin,.

I'm someone who likes designing games and experiment multiple things in the game conception. My main role is Game Designer, but there's some projects where I tried things like Music Production, Sound Design, Graphic Design or Programming.

You can email me at contact {at} theoverpill.at or reach me through LinkedIn.



Portfolio

Portfolio

Games


Student Projects

Aurore

Aurore is a contemplative adventure-puzzle game in third person point of view.
During her journey, Aurore gets lost in her reverie and imagines a her own world, where she has the power to resize objects.
Download Game Design Overview (French)

Belly

Belly is an organic and dark Shoot Them Up (SHMUP) experience with a complex audio identity. You control a creature in gestation who faces several waves of monsters. Be ready to survive as long as you can!
Download Game Concept Document (French)

C.A.L.O.R.I.E.S. 9000

An old chief organizes a contest to find out who will be the new boss of cat's burger restaurant. To win, you'll have to cook a burger over 9000 kcal!

Jam Projects (as Game Designer)

AUTOMATON (GTMK{jam} edition)

A Programming-Puzzle game where you add only one instruction to a sequence.

Game created for GMTK{gamejam} 2019
Theme : Only one • Time: 48h • Team size: 1

Kahi

Warm the villagers before they freeze. Help them to survive the night. Don’t let the power of the fire die!

Game created for GGJ 2019
Theme : What "Home" means to you • Time: 48h • Team size: 8

No Vacancy

Heaven is running out of space!
Your job as God is to corrupt every good human left on Earth to keep them from accessing Heaven.

Game created for Ludum Dare #42
Theme : It's running out of space • Time: 72h • Team size: 1

Hit The Green!

This unique First Person Golfer is truly going to make your day!

Game created for Ludum Dare #41
Theme : Combine two incompatible genres • Time: 72h • Team size: 8

Personal Projects

Lines

Lines is a 6-levels-long puzzle game made with Unity.
Your objective is to guide a ball to the end of the level drawing lines with your mouse.

Illustrations

#365Project

An Instagram Project were I did one creation per day during a year.

Flowers

A short illustration project on Behance (Work In Progress).

Masks

A short illustration project on Behance about identity and violence (Work In Progress).




Social