Theo Verpillat

About Me

About Me

Theo Verpillat

Hi!

I'm Théo Verpillat, a 22 year old Game Design Student at CNAM-Enjmin.

I'm someone who likes designing games and experimenting multiple things in the game conception. My main role is Game Designer, but there's some projects where I tried things like Music Production, Sound Design, Graphic Design or Programming.

You can email me at contact {at} theoverpill.at or reach me through LinkedIn.



Portfolio

Portfolio


Student Projects

Aurore

Main tasks:

  •     Game Design Documents / Vision into gameplay
  •     Technical Storyboards (Level Design)
  •     Greyblock (Probuilder) and LD integration
  •     Third Person Camera design
  •     Path-based Camera design and implementation (Cinemachine)
  •     Evolutive music design (with the composer)
  •     Communication with other Game Designers
  •    Download Game Design Overview (French)

Belly

Main tasks:

  •     Game Design Documents / Vision into gameplay
  •     Defining the main game loop
  •     Main mechanic design
  •     Technical Storyboards (Camera point of view)
  •     Difficulty curve and Level Design
  •     Ennemy and Bonus Design
  •     Communication with other Game Designers
  •    Download Game Concept Document (French)

Surface (Boardgame)

Main tasks:

  •     Game Design Documents
  •     Defining the main game loop
  •     Main mechanic design
  •     Systemic Design (Objects design, behaviour and balance)
  •     Communication with other Game Designers
  •     Board Design


Jam Projects (as Game Designer)

AUTOMATON (GTMK{jam} edition)

Main tasks:

  •     Design sketches
  •     Level Design documents
  •     Main mechanic design
  •     Interface design
  •     Graphic Design
  •     Programming
  •     Sound Design & Music
Theme : Only one • Time: 48h • Team size: 1

Kahi

Main tasks:

  •     Game Design Documents
  •     Vision into gameplay
  •     Defining the main game loop
  •     Main mechanic design
  •     Asset List with artists
  •     Communication with Level Designers
Theme : What "Home" means to you • Time: 48h • Team size: 8

C.A.L.O.R.I.E.S. 9000

Main tasks:

  •     Vision into gameplay
  •     Defining the main game loop
  •     Main mechanic design
  •     Asset List with artists
  •     Interface design
  •     Objects design and balance
  •     Communication with other Game Designers
Theme : Over 9000 • Time: 48h • Team size: 11


No Vacancy

Main tasks:

  •     Design sketches
  •     Defining the main game loop
  •     Main mechanic design
  •     Interface design
  •     Graphic Design
  •     Programming
  •     Sound Design & Music
Theme : It's running out of space • Time: 72h • Team size: 1

Hit The Green!

Main tasks:

  •     Main mechanic design
  •     Communication with other Game Designers
  •     Level Design
  •     Graphic Design
  •     Sound Design
Theme : Combine two incompatible genres • Time: 72h • Team size: 8


Personal Projects

Lines

Main tasks:

  •     Design sketches
  •     Level Design
  •     Interface design
  •     Graphic Design
  •     Programming
  •     Sound Design & Music




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