Theo Verpillat


About


Theo Verpillat

Hi!

I'm Théo Verpillat, currently Quest Designer at the French AA RPG Studio Spiders.

I studied Computer Science at Université Paris Cité and got a Master's degree in Game Design at Cnam-ENJMIN
Currently working on GreedFall: The Dying World for PC, PS5 and Xbox Series S/X.
You can email me at work.tverpillat {at} gmail.com or reach me through LinkedIn.



Portfolio


[2020+] Quest Design

Spiders Games

GreedFall: The Dying World

Main Tasks:

  • Design of the overall narrative structure & definition of narrative branches.
  • Design & integration of main and secondary quest arcs.
  • Design & integration of dialog trees.
  • Regular collaboration with the screenwriter, writers, cutscene artists, animators, environment artists & game designers.
  • Definition & maintenance of documentation (Quest Log, Flowchart, etc.) from pre-production to closing.
Engine: Silk Engine

Steelrising

Main tasks:

  • Design & integration of secondary quest arcs.
  • Revision & refinement of secondary quest arcs.
  • Documentation updates.
Engine: Silk Engine

GreedFall

DLC: The de Vespe Conspiracy

  • Design & integration of quest arcs based on a script.
  • Level design & iterations from block-out to final version.
Engine: Silk Engine


Ebim Studio

Ryte: The Eye Of Atlantis

Main Tasks:

  • Design and integration of gameplay sequences based on a new script.
  • Integration and rearrangement of narrative scenes.
Engine: Unity


[2018-2020] Student Projects

Cnam-ENJMIN

What Have We Done To Each Other?

Main tasks:

  •     Design Documents & Flowcharts
  •     Technical Storyboards (Main Mechanic)
  •     Interaction Design
  •     Adaptation of the Level Design to match the narration
  •     Cutscene Integration
  •     Communication with Writers and Level Artists
Engine: Unity • Time: 17 Weeks • Team size: 11

Aurore

Main tasks:

  •     Design Documents
  •     Technical Level Design Storyboards
  •     Greyblock (Probuilder) and LD integration
  •     Third Person Camera design
  •     Path-based Camera design and implementation (Cinemachine)
  •     Evolutive music design (with the composer)
  •     Communication with other Game Designers
Engine: Unity • Time: 12 Weeks • Team size: 9

Belly

Main tasks:

  •     Game Design Documents / Vision into gameplay
  •     Defining the main game loop
  •     Main mechanic design
  •     Technical Storyboards (Camera point of view)
  •     Difficulty curve and Level Design
  •     Ennemy and Bonus Design
  •     Communication with other Game Designers
Engine: Unity • Time: 6 Weeks • Team size: 9


Personnal Projects

AUTOMATON (GTMK{jam} edition)

Main tasks:

  •     Design sketches
  •     Level Design documents
  •     Main mechanic design
  •     Interface design
  •     Graphic Design
  •     Programming
  •     Sound Design & Music
Theme : Only one • Engine: Unity • Time: 48h • Team size: 1



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